38 research outputs found

    A Canonical Model Construction for Iteration-Free PDL with Intersection

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    We study the axiomatisability of the iteration-free fragment of Propositional Dynamic Logic with Intersection and Tests. The combination of program composition, intersection and tests makes its proof-theory rather difficult. We develop a normal form for formulae which minimises the interaction between these operators, as well as a refined canonical model construction. From these we derive an axiom system and a proof of its strong completeness.Comment: In Proceedings GandALF 2016, arXiv:1609.0364

    The Fixpoint-Iteration Algorithm for Parity Games

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    It is known that the model checking problem for the modal mu-calculus reduces to the problem of solving a parity game and vice-versa. The latter is realised by the Walukiewicz formulas which are satisfied by a node in a parity game iff player 0 wins the game from this node. Thus, they define her winning region, and any model checking algorithm for the modal mu-calculus, suitably specialised to the Walukiewicz formulas, yields an algorithm for solving parity games. In this paper we study the effect of employing the most straight-forward mu-calculus model checking algorithm: fixpoint iteration. This is also one of the few algorithms, if not the only one, that were not originally devised for parity game solving already. While an empirical study quickly shows that this does not yield an algorithm that works well in practice, it is interesting from a theoretical point for two reasons: first, it is exponential on virtually all families of games that were designed as lower bounds for very particular algorithms suggesting that fixpoint iteration is connected to all those. Second, fixpoint iteration does not compute positional winning strategies. Note that the Walukiewicz formulas only define winning regions; some additional work is needed in order to make this algorithm compute winning strategies. We show that these are particular exponential-space strategies which we call eventually-positional, and we show how positional ones can be extracted from them.Comment: In Proceedings GandALF 2014, arXiv:1408.556

    Model Checking Timed Recursive CTL

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    We introduce Timed Recursive CTL, a merger of two extensions of the well-known branching-time logic CTL: Timed CTL is interpreted over real-time systems like timed automata; Recursive CTL introduces a powerful recursion operator which takes the expressiveness of this logic CTL well beyond that of regular properties. The result is an expressive logic for real-time properties. We show that its model checking problem is decidable over timed automata, namely 2-EXPTIME-complete

    Finite Convergence of ?-Calculus Fixpoints on Genuinely Infinite Structures

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    A Decidable Non-Regular Modal Fixpoint Logic

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    Temporal Logic with Recursion

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    We introduce extensions of the standard temporal logics CTL and LTL with a recursion operator that takes propositional arguments. Unlike other proposals for modal fixpoint logics of high expressive power, we obtain logics that retain some of the appealing pragmatic advantages of CTL and LTL, yet have expressive power beyond that of the modal ?-calculus or MSO. We advocate these logics by showing how the recursion operator can be used to express interesting non-regular properties. We also study decidability and complexity issues of the standard decision problems

    The Tail-Recursive Fragment of Timed Recursive CTL

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    Timed Recursive CTL (TRCTL) was recently proposed as a merger of two extensions of the well-known branching-time logic CTL: Timed CTL on one hand is interpreted over real-time systems like timed automata, and Recursive CTL (RecCTL) on the other hand obtains high expressiveness through the introduction of a recursion operator. Model checking for the resulting logic is known to be 2-EXPTIME-complete. The aim of this paper is to investigate the possibility to obtain a fragment of lower complexity without losing too much expressive power. It is obtained by a syntactic property called "tail-recursiveness" that restricts the way that recursive formulas can be built. This restriction is known to decrease the complexity of model checking by half an exponential in the untimed setting. We show that this also works in the real-time world: model checking for the tail-recursive fragment of TRCTL is EXPSPACE-complete. The upper bound is obtained by a standard untiming construction via region graphs, and rests on the known complexity of tail-recursive fragments of higher-order modal logics. The lower bound is established by a reduction from a suitable tiling problem

    Verifying And Interpreting Neural Networks using Finite Automata

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    Verifying properties and interpreting the behaviour of deep neural networks (DNN) is an important task given their ubiquitous use in applications, including safety-critical ones, and their blackbox nature. We propose an automata-theoric approach to tackling problems arising in DNN analysis. We show that the input-output behaviour of a DNN can be captured precisely by a (special) weak B\"uchi automaton of exponential size. We show how these can be used to address common verification and interpretation tasks like adversarial robustness, minimum sufficient reasons etc. We report on a proof-of-concept implementation translating DNN to automata on finite words for better efficiency at the cost of losing precision in analysis
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